Khaj
Shadowrun
Lolo Khaj
name Khaj Shadowrun
alias Lolo
age Late 50's
pronouns He/Him/His
Race Miqo'te
sexuality Pansexual
location South Shroud
job(s) Martial Leader of his Clan
A father figure to those within the tribe, he still shows his playful side through light pranks and teasing. Unlike some of the more gregarious members, Khaj tends to be the watchful eye and perked ear within a room. The ever attentive parent, he typically stands at the sidelines watching his family celebrate each day like it's their last.

appearance
height 5'6
weight 220 ponze
eyes Yellow
hair Swamp green
skin tone Dark brown
scars Across face, half tail
languages Common, Hunt Speak
voiceclaim Stranger
His age shows in the faded green and grey of his hair, often tied with beads of shell and bone. A single golden eye crinkles with crow's feet when he smiles while the other remains hidden behind cloth or leather. His body from face to calf, front to back is marked with tattoos that tell stories, represent life lessons, and commemorate his achievements. He is everything the Sigwa represent physically down to the filed sharp teeth of his smile.
biography Born and raised under the boughs of the Twelveswood deep in the south Shroud. He is the oldest of four, and had always been destined for the Watcher's path. Starting young, he was always tussling with his younger brother despite being the smaller of the two. He eventually grew into his strength and even now rolls his brother in a fight.As a Watcher for his people, he learned the skills to ride a lanner and swim deep into the swamps. Unfortunately, an accident would take half his tail and his left eye as he worked to save his people from a cave in. Recovery was slow, but thanks to his husband and the Babaylan he now leads the warders within the Sigwa.Council to the tribe's Babaylan, Khaj takes his position very seriously. A pinnacle of strength within the tribe, he represents the physical prowess of his people. Years of combat training has done him well as he continues to best young challengers despite his handicap. Regardless, he is the one who typically trains and teaches the young fighters in hopes that one day they will succeed him.
strength
Observant Years training as a Watcher has taught him the skills to know when something is amiss in his home. He knows when an intruder has come to their swamp.
Martial Prowess He is the martial leader to the Sigwa, and as such has learned the skills to wield many various weapons and combat styles. Of which he teaches to the other Watchers of the tribe.
Swamp Ghost Able to move through the deep forests and swamps with the ease of someone who has lived his entire life among them. The only reason outsiders can spot him is because he wanted them to know he was there.
Decisive When a decision is needed and quickly, he is never long in deliberation. Willing to make a call and stick with the results, it is what makes him such a strong leader.
Family Man His family is everything to him. An excellent father figure, he is everyone's familial guide when they need quick advice. Never able to say no to his people, everything is in service to the tribe.
flaws
Quiet Unlike most of his family, he is not an avid talker. Maybe it has something to do with the accident that stole his Husband's voice and took half his sight and tail.
Family First This might seem like a strength at first glance, but digging in deeper it's clear that he will do whatever needs to be done in service to his family to the detriment of everything else.
Heroics He does not believe in a no win situation, and for better or worse will push himself to his limits to make sure that everyone gets out of trouble, or he'll die trying.
Martyr Willing to sacrifice himself to save anyone in his family, he would give up himself to ensure his people survive.
Stubborn Once his mind is made up about something, very little can sway his decision. Having to be the deciding voice for most of his life has made this mindset a habit he struggles to break.
weaknesses
Half Tail While he has managed to find his balance with only half his tail, it prevents him from regaining his balance as fast as some other more nimble members.
One eye He has a significantly larger blind spot than most with his entire left half being in the dark.
Old Wounds Sensitivity to the cold, old scars and bone breaks remind him that he isn't so young anymore. A life lived in service to the Sigwa, he has plenty of deep wounds to reminisce about.
Elder With age comes wisdom, and arthritis in the joints. He isn't able to swim for as long or run quite as fast as the younger members of the tribe.
His Family He will bend should his family be in danger. A young one taken in ransom, or an elder put to spear point, he will trade himself or whatever treasures are asked to return his people safely home.
You Shall Not Pass : Easy Walk-upA memorable face of the Sigwa, he often greets outsiders who walk too close to the edges of their territory. A gentle but firm guide, he will not offer to bring you through but demand you go around. Perhaps he stood as the bulwark preventing your travels further along the Hathoeva River. Maybe he turned you around at spearpoint to get you off Sigwa lands. Regardless, his stern fatherly disappointment is not easily forgotten. Need Help? : Planned EncounterThe Sigwa love their tricks, and enjoy placing traps all around their territory. Sometimes these pranks are set up just beyond their reach, but close enough to watch. Should you find yourself in a bind, and perhaps hanging upside down from a tree, usually a watcher comes to get you down. This time it happens to be one of the leaders, and there is a certain bit of pride in his face for whoever it was that set the trap in the first place. Not Easy Being Green : Easy Walk-upHe is a Sigwa through and through. If your character frequents or lives in the shroud, specifically the southern portions they might know of this tricksy clan of Miqo'te. If anything, he definitely looks the part, and it would be so easy to simply walk up and ask him.
ㅤ rule 001 ㅤ : Respect your time
I am a DM for my free company, The Siren’s Bounty and work a fulltime job to pay my bills. I love making contacts, but I am not available on a 24/7 basis. My time is important to me, and I do not give it out lightly. Your time is important to me, so I will not ask for it lightly.ㅤ rule 002 ㅤ : Communicate with me
Communication is also important, so OOC chatter is always welcome and encouraged. If you feel like something is not making sense, please contact me so we can work through the issue.ㅤ rule 003 ㅤ : 21+ for RP
I'm 40 and I'm not really comfortable roleplaying with folks too much younger than me, so 21+ is mandatory and 30+ is preferred. Sorry kids.
ㅤ rule 004 ㅤ : Respect Indigenous People
If you use 'tribal' as a synonym for savage or feral kick rocks. Tribes are families first, not some excuse to commit another microaggression. I am not interested in engaging with anyone's racist fanon, any misrepresentation of indigenous people as 'savage/feral/cavemen', or any 'noble savage'
characters. Piss off.ㅤ rule 005 ㅤ : No Bigots
I make good use of my blacklist function, and have absolutely zero tolerance for bullshit. I'm not interested in debate. Show your ass and get blocked. Trans Rights. Land Back. Black Lives Matter. Free Palestine. ACABㅤ rule 006 ㅤ : NO AI
If the plagiarism machine [generative AI of any kind] is required for you to RP, you need not apply. I'd like to RP with a real person, not someone asking an AI to reply to my posts




